Masking
- emersonharrop
- Apr 8, 2022
- 1 min read
To make the footage look like it belongs in the scene, in After Effects the rendered Unreal footage was duplicated and placed over the top of the live action footage and masked out.
The mask was then keyframed to follow the objects that the actor was meant to be walking behind. The tracking didn't work too well with these scenes so it had to be done manually.

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