Making the Chairs Around the Swimming Pool
- emersonharrop
- Oct 21, 2020
- 3 min read
The images below are the reference images I used when making the chairs to be placed around the swimming pool. The image I went for the style as seen images 1, 4, 6 and 7. But I mainly used image 1 as my main reference.
To make one of these chairs, start off with a box then add a bunch of segments going across. Next, turn the box into an editable polygon and inset both the top and bottom polygons (in order to create enough room for the chair legs I used about 40mm) then bridge the polygons between the segments to create the slats which will hold the mattresses. The next thing to do is to create the arm rests on the chair, start off by connecting all the edges vertically at one end of the bed then and a connect line going around the chair legs and position that line where the chair leg is going to start. Then extrude that part of the chair leg out (I extruded by 40mm to so the arm rest would be the same size as the frame of the bed). The extrude the top polygon of then newly extruded part and then drag it diagonally and rotate the face (you will need to move the l lines a bit so the polygon isn't thin after rotating the face) then extrude outwards so the arms run along side the chair as seen in image 2. To add the curve in the arm rest as seen in image 4, simply add a line going around the box and chamfer it.
The wheel (image 3) was pretty simple to create: start with a cylinder, inset one of the faces then extrude it inwards then inset again then extrude outwards then isn't again and extrude inwards again. Once that is done, highlight the edges around the out side of the cylinder and scale them outwards to give the edge that rounded shape.
To create the support for the head rest, copy the polygons from the slats and place them going up the sides of the mattress and add one going across attaching the two together and add two cylinders to the back and place them on the bar going across so it looks like its being supported by something as seen in image 5
To make the mattress start off with a box and add a bunch of segments (I think I used about 20 for the length and width segments and 10 for the height) and apply the relax modifier (again turned the value up to 1 and made the iterations a value of 2).
To create the seams going around the edges, highlight the edges going around the top and bottom (as seen in image 2) and select new shape the turn on the view in viewport and render and then it can be attached back to the mattress (might have to adjust the size using the parameters before attaching it back to the mattress). Once that is done, export the mattress to Mudbox and use the sculpting tools to create creases to and indents to make it look like it has been used as a perfectly square mattress doesn't really look natural then import it back to 3DS Max.
To make the towels, Simply use the line tool and make loops getting bigger around itself then change the corners into Bezier corners and then bend the edges out to make the circular shape. Then apply the extrude and shell modifier and to extend the line and give it some depth. Then to make the laid out towel, copy the rolled up towel and lay out the vertex in a straightish line. Then place it above the desired location the apply the cloth modifier and go to object properties then add the objects which the towel will interact with and then tick to box which says collision object. Once that box is ticked click on the towel layer and change the pre-set to cotton then click ok then simulate and the towel layer should fall on to the chair as seen in image 2.
To get the two different maps on the one layer, simply use two coronal materials and attach them to a multilayer and then appliy it to the objects. Once that is done, then highlight all the polygons which will have texture 1 and set the polygon I.D. to 1 and do the same to the other polygone which have material 2 except give that an I.D. of 2.
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