Creating the Pool
- emersonharrop
- Oct 14, 2020
- 2 min read
Before creating the swimming pool, research had to be done since I had chosen to make an infinity pool, I looked at different images of infinity pools to influence my style. I also looked at the average sizes of pools are about 2 - 6 meters wide and 5 - 12 meters long.
After researching, the next step is to start modelling the pool. Start off with a simple box (I know I've used a plane in the first image but I restarted and changed it and forgot to screenshot) add a line across both the width and length of the box ether using quick slice or the connect tool. Then place those lines in the desired location of the pool (make sure it is the correct size, this can be done by using the tape in the measurement create panel) and inset the polygon a little bit (so the walls the water will flow over are created) then extrude down the the appropriate depth of the pool.
Once that is done, add lines going around the pool and place them at the height where each step will be and extrude the steps out. After extruding the steps out, chamfer the corner line of the pool to create the curved corner in the pool.
The final step is to create the water. To do this, start off with a plane and add the same amount of segments going both across the width and length (I personally used 40 segments). Then add a shell modifier and give it a little bit of depth then add a noise modifier and change the value in the Z axis and the values in the fractal (found in parameters) until it is to the desired result. The next modifier needed is the push modifier and set it to a negative value (this should help push the wave a little bit). Then add the relax modifier and set the value to 1 which should relax the waves so they aren't as sharp. The final modifier is the noise modifier; again, set the parameters to the desired result. (this noise modifier should create smaller waves which inside the bigger waves created by the first noise modifier).
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