Texturing the Walls
- emersonharrop
- Feb 3, 2021
- 1 min read
For the walls, get painted wall texture (I downloaded mine off of Quixel) and apply it to the diffuse, the roughness to the reflection and apply the normal map to the bump. I also added a UVW Map to make sure it mapped properly. After that, attach the wall texture to a multi sub-object and link it to ID 2 and set all the interior wall polygons to ID 2 so that a texture can be applied to the outside wall
Comments