Texturing the Sofa
- emersonharrop
- Mar 5, 2021
- 1 min read
First I had to make the linen texture so I started off by filling the background grey with the fill bucket in photoshop.
Then I added noise and set the amount to 40% and had Uniform ticked.
Then I applied motion blur and set the angle to 90 degrees and the distance to 90 pixels.
Then I used the offset and clone stamp to get rid of the seems.
Then in 3DS Max, I added a falloff map to the diffuse and changed the falloff type to Fresnel and changed the index of refraction to 1.8.
Then in map 1 on the falloff map, I applied an output which I made darker using the curves and in map 2, I applied another output but this time made it brighter then attached then texture I made in photoshop to the 2 output maps.
Then I applied an UV Unwrap modifier and platted the map out and stitched the edges together using the custom stitch button.
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