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Texturing the Fruit Bowl

  • emersonharrop
  • Feb 3, 2021
  • 2 min read

To texture the fruit bowl, Go to Volumetric scattering and set the colours in the absorption colour and scattering colour (I set the scattering colour slightly darker than the absorption colour). Also change the distance and directionality to get the desired colour (my directionality is set to 3mm and directionality is 0.5).


To texture the orange, simply change the diffuse to a shade of orange which looks like it belongs on an orange and add the noise modifier that is already in the bump to the reflection glossiness and turn the Fresnel IOR to 1.8.


To texture the apples, get a apple texture map and put it in photoshop (if you only have a diffuse map other wise go straight to 3DS Max) to create a black and white map and a normal map. A black and white map is done by going to image, adjustments then clicking black and white. A normal map is done by going to filter, 3D then clicking normal map.


Once that is done, go to 3DS Max and apply a Corona material and put the diffuse map into the diffuse. Turn up the reflection IOR to 1.6 and the glossiness to 1 and apply the black and white map to an out put map which goes to the reflection glossiness. In the output map, use the RGB offset and Level to change the reflection values on the apple (mine is set to -0.5 and 7 respectively).


Apply the normal map to the bump and set the bump to about 0.1.


The final thing is to attach the diffuse map to an output and attach that output to the volume scatter colour and use the curve in the output to make the map lighter. To do this go to the curve points in out put and make it a Bezier corner and and bent the line outwards. Once that is done, change the absorption colour distance to 0.5mm and go up to translucency and make it about 0.65 and change the colour to a faint yellow.


To texture the stalks, get a map that looks like a twig and apply it then us Unwrap UVW to place the texture properly.


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