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Texturing the Drinks and Coasters

  • emersonharrop
  • Feb 12, 2021
  • 1 min read

For the drinks the standard settings I have for both are:

Diffuse: 0

Reflection: 1, glossiness: 1 and Fresnel IOR: 1.33

Refraction: 1, glossiness: 1 and IOR: 1.33


To get the Whiskey texture, I made the absorption colour a dark orange and set the distance to 40mm. I set the scattering colour to a lighter, pale orange and set it to 0.99


For the Coke texture, is set the absorption colour to a dark brown and set the distance to 2mm and set the scattering colour to a pale, brownish grey colour and set the distance to 0.99.


The base values for the coaster are:

Diffuse: 1

Reflection: 0.7, glossiness: 0.2 and Fresnel IOR: 1.1


The Anisotropy has an output map plugged into it and the RGB offset is -0.4 and the RGB level is 1.


The diffuse map is plugged into a colour correction map with the gamma/contrast at 0.01 which makes the diffuse map black instead of brown.

The roughness map is plugged into an output map which is plugged into the reflection glossiness and the changes made to the output map are:

RGB offset: -1

RGB level: -0.25


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