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Texturing the Books

  • emersonharrop
  • Mar 5, 2021
  • 1 min read

To get the texture of the book, I got an image a book cover and applied it to the book cover and used the UV unwrap to place the texture around the book.


After that, I create a noise modifier and connected it to 2 output maps, one plugged into the reflection glossiness and the other went to the anisotropy.


The reflection glossiness output map values i change were the RGB offset to 0.75 RGB level to -0.25. I also Bezier cornered the lower point in the curves grid and dragged that out as seen below.


Then for the anisotropy one, I changed the RGB level to -0.5 and changed the curve grid.


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