Texturing the Blu Ray case
- emersonharrop
- Feb 12, 2021
- 1 min read
To get the blue plastic texture on the case, I set the diffuse to 1 and gave it a dark blue colour, the reflection level to 1 with the glossiness at 0.7 , the refraction level to 0.5 and glossiness to 1. Then I set the absorption colour to a light blue and set the distance to 20mm.
To texture the cover, flattened the cover in the UV editor and used the same method of using the custom stitch to stich the spine with the front and back and placed that UV over the texture as seen in the image below.
To create the texture of the plastic wrap that holds the cover, I set the diffuse to 0, the reflection to 0.8 and the glossiness to 0.7 with the Fresnel IOR at 1.8 and the refraction is set to 1 with the reflection at 1. I also created a noise map and set the size at 30 and the noise type to turbulence and wired it to an output which had the RGB level at -0.25 and RGB offset at 0.5 with some bend in the graph and applied it to the anisotropy.
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