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Placing the Camera In 3DS Max and animating

  • emersonharrop
  • Apr 29, 2021
  • 1 min read

The first thing to do before animating the drone was to place the video footage into After Effects and track the camera.

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Then create a Null and run the script and select the camera and the null, make sure the 3DS Max is ticked and then go to options and change the slider to 1:1 then export.

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Then import the camera into 3DS Max and set the video as the background and then start to animate the drone.

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Create a plane and apply a shadow catcher to the plane.

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Then set up the lighting using an HDRI and use the curve on the Output to change the brightness and the shadow strength then render out the video.

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In the second video, my drone flies over a fence so i modelled the basic out line of the fence so I knew how high the drone should fly and applied a shadow catcher to it so that the shadow would appear on the fence.

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