top of page

Making the Floor Textures

  • emersonharrop
  • Jan 20, 2021
  • 2 min read

The first step is to fill the background with the main colour as the base using the fill bucket. (the images in the right is the texture I created for the interior of the house and the images on the left is the one I made for the balcony).


Then create 2 other layers (one for a darker shade and one for a lighter shade). The darker shade layer change to Multiply and the lighter shade layer change to screen. The draw lines going vertical as seen in the images below


After that, go to filter, then down to render and select fibres and this will then create that wood like texture. Use the variance and strength to change how strong the pattern is. Also use the randomise button to change the pattern.


After that, use the levels to change the brightness of the texture.


Once all that is done, change the offset to find the seams and then use the clone stamp tool to cover over the seam, creating a seamless texture.



Go to 3DS max and apply the texture to the floor and add Unwrap UVW.


Then open the UV editor and highlight all the polygons. Then go to tools and then select Pack UVs. change the drop down to Recursive Packing, change the packing to 0.001 and tick all the boxes and click O.K.


Then rotate the polygons so that the texture is facing the right way and scale it either up or down (depending on the size of the image) until the texture looks the right size on the model.


To create a random variation in colour, add a CoronaMix and attach it to the diffuse and add the created texture to the bottom and add a Gradient Ramp to the top. Open up the CoronaMix and change the setting from add to overlay. Then use the Multiplier and contrast sliders to set the colour of the floor.


Comments


bottom of page